Junkland Tales started as a solo development dream, one person trying to build a strange little world from scratch, one system, one character, and one broken robot at a time. Now, piece by piece, that world is growing. We are creating a cozy post-apocalyptic adventure filled with nature, junk, weird machines, quiet stories, and characters trying to find their place in a world that forgot how to work properly.
What began as a personal project is slowly becoming something bigger, with more people jumping in along the way to help shape the game, the art, and the soul of the world.
I'm making an RPG, where you play as a post apocalyptic Survivor with no memory, in a world filled with junk robots who mostly ignore you, and throughout the game you uncover more and more about that world.
We talk with experienced people from across game development, artists, programmers, producers, directors, and studio leaders.
From AAA veterans to indie creators, we explore how games are made, shaped, and brought to life. Real stories, practical insights, and lessons from the people behind the work.
Follow the development journey of Junkland Tales through videos where we share progress, ideas, experiments, and behind-the-scenes moments. From building systems to shaping the world, these vlogs document the real process of making the game. Messy, honest, and always moving forward.
All DevlogsStay up to date with the latest news, progress, and updates from Junkland Tales.
Here we share what we are working on, what changed, what we discovered, and what is coming next. Small updates, big milestones, and everything in between.
A friendly behind-the-scenes look at how the new Stranded Cat website came together, from the parallax hero and animated Spine cat to the moving sections, interview pages, devlogs, and project updates.
A closer look at our current Junkland Tales prop production, focusing on 3D modeling, cleanup, baking, and preparing game-ready assets that help shape the cluttered, handmade world we are building.